Failed to delete scene object which used to be a child

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I create scene objects using PhotonNetwork.InstantiateSceneObject. The object has a child that also has PhotonView.
I release the child, then the child is no more a child. And I can see the object(child) acting normally as a scene object.
However, when I delete the object(child) by PhotonNetwork.Destroy, it is not deleted. There is no error message on that.
It is just not deleted. Of course, all of those things are done by a master client.
Is it not correct to use network object as a child ?

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  • mhhk88
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    Can anyone give me a piece of advice, please ?
  • mhhk88
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    I think I found the solution. I used PunRPC for releasing the child and the problem solved.