photonView.isMine doesn't work
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using UnityEngine;
public class Movement : Photon.MonoBehaviour {
public float speed = 6.0F;
public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
public float rotateSpeed = 150.0F;
private Vector3 moveDirection = Vector3.zero;
void Update() {
CharacterController controller = GetComponent();
if (photonView.isMine) { //this line return error
if (controller.isGrounded) {
moveDirection = new Vector3(0, 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton("Jump")) {
moveDirection.y = jumpSpeed;
}
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed * Time.deltaTime, 0);
}
}
}
Please help, sorry because i'm new working with photon and my english isn't good
public class Movement : Photon.MonoBehaviour {
public float speed = 6.0F;
public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
public float rotateSpeed = 150.0F;
private Vector3 moveDirection = Vector3.zero;
void Update() {
CharacterController controller = GetComponent();
if (photonView.isMine) { //this line return error
if (controller.isGrounded) {
moveDirection = new Vector3(0, 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton("Jump")) {
moveDirection.y = jumpSpeed;
}
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed * Time.deltaTime, 0);
}
}
}
Please help, sorry because i'm new working with photon and my english isn't good
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Comments
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If i change photonView.isMine for PhotonView.isMine() Visual studio dosen't return error, but unity says "the type PhotonView already contains a definition for isMine
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@romadritex So you do want to use
photonView.isMine
. Where are you wanting to call this and what was your main purpose for this check? Are you limiting input on the controller to only the local player with that?0