Storing data in photon view?
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When I create a networked game object that has a photon view I include some instantiation data about the current state of that object. This is then sent to other players. However, I might want to change that state from time to time. Is it possible to modify instantiation data in runtime somehow so that when later someone else joins a room they get the newest data? Of course I know I could send new state data using RPC or SerializeView but was wondering if I could somehow embed it in PhotonView directly?
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You should be able to reference CustomProperties on a player.0