How do I grab Player Scale on Collision?

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I want to check scale if network player on the collision of an enemy. Or If I can Just check a Score or something? Then Based on the score will depend on whether an enemy destroys.
Here is how I have it set up. Local Player keeps score. Scale Increases and is sync with the server. Based on the scale I want the enemy to either destroy and play particle effect or push back via Force to a rigid body.