Keep Different PhotonView In scene load

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Hi guys! I need to keep 2 objects alive in between several scene loads (Because my game principal's function and attractive is made with scene changes), so, I need to keep these 2 objects alive between scenes with a DontDestroyOnLoad Line, but it keeps throwing me the following error:
PhotonView ID duplicate found: 1. New: View 1 on StartLabel (scene) old: View 1 on PUManager (scene). Maybe one wasn't destroyed on scene load?! Check for 'DontDestroyOnLoad'. Destroying old entry, adding new.
UnityEngine.Debug:LogError(Object)
Photon.Pun.PhotonNetwork:RegisterPhotonView(PhotonView) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:1017)
Photon.Pun.PhotonView:Awake() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonView.cs:264)

I need this to be all time alive because one takes care of some power and damage stuff, and the other is a time limit that I need to keep alive, so, when it finishes and gets its value to 0, kill the player and some other stuff.
Could you please help me?