How to instantiate a prefab on other player only?
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Christos
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I want to Instantiate a prefab on the other player but I can't find documentation anywhere.
Any hints on how to do it?
I used
var newEnemy = PhotonNetwork.Instantiate(enemy1, start.transform.position, Quaternion.identity, 0);
but this instantiates on the local player as well.
Any hints on how to do it?
I used
var newEnemy = PhotonNetwork.Instantiate(enemy1, start.transform.position, Quaternion.identity, 0);
but this instantiates on the local player as well.
1
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