Please help using photon in lan mode

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Hi i am James Romam,

You see we are working on a vr multiplayer game, but we wan to to make a little demo for lan, and really we try everyting in order to made it work, we download the server sdk, start the load balancing, disable windows firewall and antivirus, set rules for the ports (UDP and TCP), we try a lot of crazy stuff, but nothings see to work.

On my last try we get this error
Connect() to '192.168.8.101' failed: System.Net.Sockets.SocketException: No se puede establecer una conexión ya que el equipo de destino denegó expresamente dicha conexión.

at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in :0
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in :0
at System.Net.Sockets.Socket.Connect (System.Net.IPAddress address, Int32 port) [0x00000] in :0
at ExitGames.Client.Photon.SocketTcp.DnsAndConnect () [0x0007b] in C:\Dev\photon-sdk-dotnet\PhotonDotnet\SocketTcp.cs:167
UnityEngine.Debug:LogError(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:1819)
ExitGames.Client.Photon.SocketTcp:DnsAndConnect() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/SocketTcp.cs:188)

can someone provideme some type of help?

Tanks for reading :smile: