PUN2 scene not syncing

Hi all.
I want to start new scene when both players clicked ready.
For this I am using RPC
This is my code:

void SetNext(int id)
if (id == 1)
p1Restart = true;
p2Restart = true;


void CheckNext()
if (p1Restart && p2Restart && PhotonNetwork.IsMasterClient)

Sometimes it is working good, but sometimes MasterClient loads new level and other player stays at previous.
I can't find out when it's happening, it's just random.
I am using PUN2 and can't say was this an issue in PUN1 or not, because I didn't have this check when I was using PUN1.
Please help.


  • I'm having the same issue. setting PhotonNetwork.AutomaticallySyncScene = true seems to do nothing. I have to program it so each user loads their own scene.
  • Hi @luvjungle, hi @KevTheUnityDev,

    PhotonNetwork.AutomaticallySyncScene has to be enabled on each client individually, this isn't a synchronized property or similar. When enabled, the MasterClient (and only him) can use PhotonNetwork.LoadLevel(...);, which will 'force' each client to load that scene.
  • luvjungleluvjungle
    edited October 2018
    It is enabled, sorry not to mention it.
    As I wrote in original post, sometimes it is working good, but sometimes it fails. No errors in console with full debug and additional debug info unfortunately.
  • You can add some Debug.Log calls to the LoadLevelIfSynced function. You can find it in the PhotonNetworkPart class. It gets called, when the Custom Room Properties are updated (the synchronized scene is stored in them). Maybe you can figure out, what's wrong in your case. I have run some tests and never noticed such a behaviour. If you can't solve this, it would be great, if you can share a repro case, so that I can take a closer look at the problem.
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