Player prefab suddenly disappears from the scene

I am developing a coop fighting game and I have a problem with Photon integration.After I stopped synchronizing clients using photon transform view and photon animator view I made it synchronize inputs through RPC calls and serialize other variables. Now I have a better synchronization but after a while playing the player prefab suddenly disappears from the scene without any error or log message. Also, this doesn't happen in the editor and I don't have any PhotonNetwork.Destroy() called for the player in the project.


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