Reduce Traffic for other clients

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We want to reduce traffic, and that not every client receives the positon etc. from the other.

Following idea:

OnPhotonSerializeView works very well, but has the disadvantage, that every client will get an update.

To overcome this we want to send from each client (or even only the client which gets the permission from the server via RPC etc.) only the data to the MasterClient via PhotonNetwork.RaiseEvent (unreliable etc.). The MasterClient then decides to which client he will send the new position/rotation updates etc. Will this save traffic compared to the OnPhotonSerializeView way of working, due you have another alternative (besides NetworkCulling Demo)?

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