Networking between two separate projects
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Hi, I was wondering if there is a way to get networking between two different projects. My goal is to make a Unity project for HTC Vive in Standalone and another for HoloLens in UWP. Is it possible? If so, do I need a dedicated server ta only sends and receive commands or can I still use one of them as the MasterClient?
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Hi @Joey,
this is possible under the following circumstances: both applications have to use the same AppId, Game Version (PhotonNetwork.gameVersion
) and PUN version. Using the same settings both clients should be able to join the same room.If so, do I need a dedicated server ta only sends and receive commands or can I still use one of them as the MasterClient?
You don't have to use a separate server, all this can be done on the Cloud. One of the clients in a room will always be the MasterClient.0