Security question about safety of storing App ID in project

edited July 2018 in DotNet

(1) The first question is how is the App ID stored in the project, when you manual fill the component Photon field in the unity editor?

(2) And the second question is how to store a few App ID keys in the project (for example used this for different game modes within one client)?

The question concerns security, keeping the App ID in raw code will result in that it will be possible to extract it simply by opening the sources, transferring it over the network from the dedicated master server - reverse engineering at the stage of receiving / decoding.
What is the best practice and how is it implemented in the Photon?