Async Turn Based Game Server
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Hello!
I would like to setup photon server for async turn base game - example Zynga "Worlds With Friend".
This types of game behaves like following - just connect sometimes send/get data from sever - disconnect.
Is it possible using photon without tons of hacks?
Where can I get example of code for server side (maybe simple server with registration, send message to particular user,
get all messages queued by others)?
Thanks a lot if you post just some links (I did not found any solution yet)!
If I should just get something like SmartFox for turn based - please tell me!
Thanks a lot!
I would like to setup photon server for async turn base game - example Zynga "Worlds With Friend".
This types of game behaves like following - just connect sometimes send/get data from sever - disconnect.
Is it possible using photon without tons of hacks?
Where can I get example of code for server side (maybe simple server with registration, send message to particular user,
get all messages queued by others)?
Thanks a lot if you post just some links (I did not found any solution yet)!
If I should just get something like SmartFox for turn based - please tell me!
Thanks a lot!
0
Comments
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What stops you from using a persistent connection?
You can use Lite/LiteLobby sources as a base for your application.
thanks,
Slav0