Async Turn Based Game Server

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LeshaVH
edited December 2011 in DotNet
Hello!

I would like to setup photon server for async turn base game - example Zynga "Worlds With Friend".
This types of game behaves like following - just connect sometimes send/get data from sever - disconnect.

Is it possible using photon without tons of hacks?
Where can I get example of code for server side (maybe simple server with registration, send message to particular user,
get all messages queued by others)?

Thanks a lot if you post just some links (I did not found any solution yet)!

If I should just get something like SmartFox for turn based - please tell me!
Thanks a lot!

Comments

  • gnoblin
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    What stops you from using a persistent connection?

    You can use Lite/LiteLobby sources as a base for your application.

    thanks,
    Slav