Inptut queue is full after a few seconds of gameplay
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in Photon Bolt
Hi,
We are experimenting with the Command system and we have problem right now with the bolt input queue.
1) On client, we queue a command in SimulateController()
2) Then, after a few seconds of gameplay, we get an error saying that the input queue is full. Then, the server becomes extremely slow, and the commands seems to be freed only each 3-4 seconds, resulting in a cycle of no FPS-NO FPS-FPS-NO FPS...well, you know what I mean, it jams, then unjams, etc etc...
Did anybody experimented anything similar?
Thanks,
Benoit
We are experimenting with the Command system and we have problem right now with the bolt input queue.
1) On client, we queue a command in SimulateController()
2) Then, after a few seconds of gameplay, we get an error saying that the input queue is full. Then, the server becomes extremely slow, and the commands seems to be freed only each 3-4 seconds, resulting in a cycle of no FPS-NO FPS-FPS-NO FPS...well, you know what I mean, it jams, then unjams, etc etc...
Did anybody experimented anything similar?
Thanks,
Benoit
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Comments
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Never mind...found the source of the problem...0