Inptut queue is full after a few seconds of gameplay


We are experimenting with the Command system and we have problem right now with the bolt input queue.

1) On client, we queue a command in SimulateController()
2) Then, after a few seconds of gameplay, we get an error saying that the input queue is full. Then, the server becomes extremely slow, and the commands seems to be freed only each 3-4 seconds, resulting in a cycle of no FPS-NO FPS-FPS-NO FPS...well, you know what I mean, it jams, then unjams, etc etc...

Did anybody experimented anything similar?




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