Extra prefabs gets spawned
Options
I use the following code to spawn Players. But when its called both master and client there are extra prefabs getting spawned.
Can someone help me?
Exactly 3 Target(clone) and Player(clone) are instantiated in the scene.
Can someone help me?
Exactly 3 Target(clone) and Player(clone) are instantiated in the scene.
[PunRPC] public void RPC_SpawnTargets() { int i = 1; TargetFormation=GameObject.Find("Target Formation").GetComponent<Transform>(); foreach (Transform child in TargetFormation ) { GameObject target = PhotonNetwork.Instantiate(Path.Combine("Prefabs","Target"),child.transform.position,Quaternion.identity,0) as GameObject; target.name = "Target ("+i+")"; target.transform.parent = child; print("Target Function called "+i+" times"); i++; } i = 0; } [PunRPC] public void RPC_SpawnPlayers() { int i = 1; PlayerFormation=GameObject.Find("Player Formation").GetComponent<Transform>(); foreach (Transform child in PlayerFormation ) { GameObject player =PhotonNetwork.Instantiate(Path.Combine("Prefabs","Player"),child.transform.position,Quaternion.identity,0) as GameObject; player.name = "Player ("+i+")"; player.transform.parent = child; i++; } i=0; }
0
This discussion has been closed.