Connect players through Facepunch.Steamworks
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in Photon Bolt
Hi,
I tried to convert the SteamLobby stuff from BOLT to Facepunch.Steamworks but as auto matchmaker because I like it's design more than Steamworks.NET (more "csharpy").
All the lobby stuff works, creating, joining, chat etc.
I'm also starting a game server and it gets the public IP of my Router.
But when I try to connect the client to the endpoint nothing happens, just "retry connect" until Bolt fails and closes on the client.
Do you have any hint I can check I maybe forgot to do?
Maybe someone already created a working solution?
Regards,
Ole
I tried to convert the SteamLobby stuff from BOLT to Facepunch.Steamworks but as auto matchmaker because I like it's design more than Steamworks.NET (more "csharpy").
All the lobby stuff works, creating, joining, chat etc.
I'm also starting a game server and it gets the public IP of my Router.
But when I try to connect the client to the endpoint nothing happens, just "retry connect" until Bolt fails and closes on the client.
Do you have any hint I can check I maybe forgot to do?
Maybe someone already created a working solution?
Regards,
Ole
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