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(sorry i'm not good in eng.)
I have to Create a Online Tower Defense Game for my senior project but i don't know much about Unity Network.I search in google and I found Photon ,I saw many tutorial of it (e.g. build lobby) .Most of tutorial use PUN in Networking .[Question] PUN access to all function about Networking ??
Should i use PUN too or use real-time or else for my game ??
Is Photon peer to peer or else ?
My game network system : TD online , Chat

Answers

  • Hi @JohnNew,

    and welcome to the forum.

    PUN access to all function about Networking ??


    I honestly don't understand the question. Can you please explain what you want to know exactly?

    Should i use PUN too or use real-time or else for my game ??


    As a beginner I would suggest you using PUN because it is easier to use in my opinion. PUN itself is built upon Realtime but offers some higher level API to make things easier.

    Is Photon peer to peer or else ?


    Photon is server-client based using a dedicated server, either hosted in the Cloud or by yourself.

    If you have further questions, please feel free to ask.