Objects owned by the scene become owned by the new master client when the master client switches.

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I have noticed that when the Master client drops from a game, all the photon views that used to be owned by "Scene" become owned by whichever client becomes the new master client. Is this intended behavior?

I understand that Scene objects are owned by the master in a certain sense, but before the master drops they are NOT owned by the master player, they are owned by "Scene" so I would imagine they should continue to be owned by "Scene" when the master client migrates.

I am not using "OnMasterClientSwitched" anywhere.

Thank you.

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