Scene object rigidbody glitching on remote clients
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Hi everyone.
So, I have basically a scene wich contains a black cube. This one has the following components :
https://youtube.com/watch?v=5HTUsSlpXek&feature=youtu.be
On the left side, you have a remote client, on the right side, there is the master client.
As you can see, when a remote client apply a force on the cube, this one cross it before the cube's position and rotation are synced.
This issue doesn't appear on master client.
How can I fix it ?
Thanks you so much
So, I have basically a scene wich contains a black cube. This one has the following components :
- Rigidbody
- Photon View
- Photon Transform View, observed by Photon View
- Photon Rigidbdy View, observed by Photon View
https://youtube.com/watch?v=5HTUsSlpXek&feature=youtu.be
On the left side, you have a remote client, on the right side, there is the master client.
As you can see, when a remote client apply a force on the cube, this one cross it before the cube's position and rotation are synced.
This issue doesn't appear on master client.
How can I fix it ?
Thanks you so much
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