All PhotonView will recieve the RPC ?
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Hi everybody !
I would like to know like I said in the title if all they object recieve the rpc from player ?
To save message /s , I use my own system to send movement via rpc to other player
And in my room , I have some other object with photonview like a chest , or monter
So when a player move , RPC is send to all photonview no ?
There is a way to send some rpc only to player and not to object with photonview ?
Thanks for reading me and have a good day!
I would like to know like I said in the title if all they object recieve the rpc from player ?
To save message /s , I use my own system to send movement via rpc to other player
And in my room , I have some other object with photonview like a chest , or monter
So when a player move , RPC is send to all photonview no ?
There is a way to send some rpc only to player and not to object with photonview ?
Thanks for reading me and have a good day!
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Comments
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up for help please !0
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Hi @redskry,
no, RPCs are always send to objects, not to players directly. If you want to send messages to certain players, you should take a loot at the RaiseEvent function mentioned in the RPCs and RaiseEvent Guide. RaiseEvent doesn't require a PhotonView component, neither for sending nor for receiving.So when a player move , RPC is send to all photonview no ?
By default the RPC is sent to all clients to the same object. So when you send a RPC from object A it is received on object A on all clients. Object B won't receive anything for example.0 -
I dont understand raiseevent unfortunatly...
He 's not possible To create photon group to send rpc only to they players ?
Thanks for your help !0 -
I think it's not possible with RPCs as you might run out of synchronization somehow.
Using RaiseEvent the event invoking function looks like this.RaiseEventOptions options = new RaiseEventOptions { // Only use one of these at the same time, they have different priorities and will overwrite each other InterestGroup = 0, // Forwards this event to all clients subscribed to a certain group (0 is default) Receivers = ReceiverGroup.All, // Forwards this event to everybody in the room (can be set to Others or MasterClient as well) TargetActors = new int[] { 1, 2, 3 } // Forwards this event to certain clients (their IDs are used here) }; PhotonNetwork.RaiseEvent(evCode, null, true, options);
Make sure to register an OnEvent handler on PhotonNetwork.OnEventCall which actually handles the incoming event.0 -
Oh thanks ! I understand this ! But where is the fonction to call in this code ? And what is the difference with rpc ?
Sorry for my bad understanding.. ^^'0 -
The difference to RPCs is that it doesn't require an attached PhotonView component to work, so RaiseEvent is independent of PhotonView but you have to register a delegate to handle custom RaiseEvent calls. Please take a look at the RPCs and RaiseEvent doc page. It has a few examples for both options and also describes the differences between both of them. It has also tells you how to handle custom RaiseEvent calls.0