Is it possible to make TScollider rotate around the pivot?

A gameobject(2D)'s pivot is not geometric center,and I add a TSBoxcollider2d which fix the shape.But when I rotate the object ,the object rotate around the pivot but the TSBoxcollider rotate around its geometric center.Is it Is it possible to make TScollider rotate around the object's pivot just like the unity collider ?

Comments

  • Hi @kidd5368, it is possible, but for now we are not adding new features in TS Physics, we are doing some improvements in the core. You can check the implementation of TSTransform2D and use any information about the physics 2D we use (Farseer).
  • Thanks guy,I used TSpolygoncollider to slove the problem.