PhotonNetwork keep objects after re-join

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Hello, I'm having quite a simple issue with sync objects identity. I've created basic room with cubes. Im trying to connect to the exists room but after joining to the exists room I'm not able to see anything. Interesting is the connected player can see me as an instantiated object...

The priciple of room joining is simple:
- I've level 1 with menu and level 2...
- player'll create and start a room
- new player will join to the room and continuously will be switched to the next level [2] with player's object [Yes, im using PhotonNetwork.LoadLevel and I'm syncing every player movement [including transform and smooth movement])

So ya, I have a simple question = can I rejoin to room with created content? Or do I have to create a function that will send to the new-joined player RPC to create master's objects?

Thanks for your time!
-Matt