Can Bolt handle "Spectator-Mode" (few actual players, many people watching)?

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Our multiplayer sessions are limited to 4 players, so we'll never have more than 4 players actually playing the game in a specific session. However, one feature we plan to add is a spectator mode, where many people could watch a session of 4 players. For that, we need a kind of "broadcast" mode where the state of the players gets passed to a larger audience.

We usually don't need (or even want) the state from those "spectators" in the main game session, at least if there are many. In other words, it may make sense to have 5 or 10 spectators actually visible to the players (but synchronized with lower frequency) but when a session has 100 spectators, all the players would want to know is how many spectators are watching, not their full state (pose, potentially head, hands, feet).

Can Bolt handle "few-to-many" ("up to four to many", to be precise) well or are we likely to run into issues when 50, 100 or even more people are watching?

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  • stanchion
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    If you have using the Cloud integration you may run into limits with number of clients.