webgl not working on self hosted photon server

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hi all, im developing a simple host join game using unity on building a pc version 0 errors but when try to build a webgl version i get error

UriFormatException: URI scheme must start with a letter and must consist of one of alphabet, digits, '+', '-' or '.' character.
System.Uri.Parse (UriKind kind, System.String uriString)
System.Uri.ParseUri (UriKind kind)
System.Uri..ctor (System.String uriString, Boolean dontEscape)
System.Uri..ctor (System.String uriString)
ExitGames.Client.Photon.SocketWebTcp.Connect () (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/SocketWebTcp.cs:103)
ExitGames.Client.Photon.TPeer.Connect (System.String serverAddress, System.String appID, System.Object customData)
ExitGames.Client.Photon.PhotonPeer.Connect (System.String serverAddress, System.String applicationName, System.Object custom)
NetworkingPeer.Connect (System.String serverAddress, ServerConnection type) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:574)
PhotonNetwork.ConnectUsingSettings (System.String gameVersion) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1254)
connect.Start () (at Assets/connect.cs:11)



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connect.cs file
*********************************************************************
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class connect : MonoBehaviour {
	
	private PhotonView masterView;

	void Start () {
		PhotonNetwork.ConnectUsingSettings ("V1.0");
		PhotonNetwork.automaticallySyncScene = true;
		}
	
	void OnGUI (){
		GUILayout.Label (PhotonNetwork.connectionStateDetailed.ToString());
	}

	public void HostRandomGame(){
		PhotonNetwork.automaticallySyncScene = true;
		PhotonNetwork.CreateRoom (null);
		PhotonNetwork.LoadLevel ("level1");
	}

	public void JoinRandomGame(){
		PhotonNetwork.automaticallySyncScene = true;
		PhotonNetwork.JoinRandomRoom ();
		Debug.Log ("joined");

	}

	//PHOTON  READS THIS IF WE FAIL TO JOIN A AROOM!!//
	public void OnPhotonRandomJoinFailed(){
		Debug.Log ("SERVER OFF LINE!!!");
	}

	void OnJoinedLobby(){
			Debug.Log ("joined lobby!!!");
	}
}