Client disconnects from room when firing beams - PUN Basics Tutorial
Hey all,
I just started learning Photon today. I'm doing the PUN Basics Tutorial. Completed through part 8.
Testing a single client. Running around works fine, but when I turn on the eye beams (Left Click) for around 5 seconds or spam clicking the left click button turning them off and on repeatedly, the client disconnects from the room after 4 - 5 seconds. With message OperationResponse 254: ReturnCode: 0.
Am I missing something? Using Unity 5.6.2f1
I just started learning Photon today. I'm doing the PUN Basics Tutorial. Completed through part 8.
Testing a single client. Running around works fine, but when I turn on the eye beams (Left Click) for around 5 seconds or spam clicking the left click button turning them off and on repeatedly, the client disconnects from the room after 4 - 5 seconds. With message OperationResponse 254: ReturnCode: 0.
Am I missing something? Using Unity 5.6.2f1
0
Best Answer
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Scratch that. Apparently the eye beam was colliding with the player that owned it. Hurting itself / making it leave game after a duration.
Moved collider to parent beam game object, to check against beam gameobject we are toggling on and off when trigger events occur.0
Answers
-
Scratch that. Apparently the eye beam was colliding with the player that owned it. Hurting itself / making it leave game after a duration.
Moved collider to parent beam game object, to check against beam gameobject we are toggling on and off when trigger events occur.0