Can I make BoltEntity as destroyable in scene hierarchy?

in BOLT Engine
when I instantiate object with BoltNetwork.Instantiate that object automatically being DontDestroyOnLoad.
So I cant make object as some transform's child.
Is it possible make object in scene hierarchy as some object's child?
So I cant make object as some transform's child.
Is it possible make object in scene hierarchy as some object's child?
0
Answers
I was idoit.. It is fixed with transform.parent = this.transform