Can I make BoltEntity as destroyable in scene hierarchy?

when I instantiate object with BoltNetwork.Instantiate that object automatically being DontDestroyOnLoad.

So I cant make object as some transform's child.

Is it possible make object in scene hierarchy as some object's child?

Best Answers

  • stanchionstanchion mod
    Accepted Answer
    You can call SetParent on the entity to do that
  • nanalinanali
    Accepted Answer
    Really thx!!!

    I was idoit.. It is fixed with transform.parent = this.transform

Answers

  • stanchionstanchion mod
    Accepted Answer
    You can call SetParent on the entity to do that
  • nanalinanali
    Accepted Answer
    Really thx!!!

    I was idoit.. It is fixed with transform.parent = this.transform
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