Can I make BoltEntity as destroyable in scene hierarchy?
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nanali
✭
in Photon Bolt
when I instantiate object with BoltNetwork.Instantiate that object automatically being DontDestroyOnLoad.
So I cant make object as some transform's child.
Is it possible make object in scene hierarchy as some object's child?
So I cant make object as some transform's child.
Is it possible make object in scene hierarchy as some object's child?
0
Best Answers
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You can call SetParent on the entity to do that1
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Really thx!!!
I was idoit.. It is fixed with transform.parent = this.transform0
Answers
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You can call SetParent on the entity to do that1
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Really thx!!!
I was idoit.. It is fixed with transform.parent = this.transform0