Frequent memory allocs.
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I downloaded the latest PUN package and compiled the Demo2DJumpAndRunWithPhysics.
I see a fair amount of memory allocs from PUN when it syncs the objects.
Is this normal?
See the picture for the mem profile.
Platform: Unity 2017.3.0f3, Mac
I see a fair amount of memory allocs from PUN when it syncs the objects.
Is this normal?
See the picture for the mem profile.
Platform: Unity 2017.3.0f3, Mac
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Comments
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Will the new PUN2 improve on the memory allocs?0