Null Ref Error in PhotonNetwork.cs
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Hi,
When I build my game to Android I get a null reference error on line 1121 of PhotonNetwork.cs.
The project runs fine in the editor, the error only appears on device.
The error is:
NullReferenceException: Object reference not set to an instance of an object
PhotonNetwork..cctor() (at .../Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1121)
Rethrows as TypeInitializationException: An Exception was thrown by the type initializer for PhotonNetwork ExitGames.Client.Photon.SupportClass+<>c_DisplayClass7_0.b__O()
I'm using PUN v1.87 and Unity 5.5.5p1.
Any help would be appreciated!
-Steve
When I build my game to Android I get a null reference error on line 1121 of PhotonNetwork.cs.
The project runs fine in the editor, the error only appears on device.
The error is:
NullReferenceException: Object reference not set to an instance of an object
PhotonNetwork..cctor() (at .../Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1121)
Rethrows as TypeInitializationException: An Exception was thrown by the type initializer for PhotonNetwork ExitGames.Client.Photon.SupportClass+<>c_DisplayClass7_0.b__O()
I'm using PUN v1.87 and Unity 5.5.5p1.
Any help would be appreciated!
-Steve
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Comments
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Update:
I wrapped the line that throws the null ref in a try/catch statement. The error that is returned is "NetworkPeer broke!".
...how would I fix this?0