Adding velocity to ball
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So I cannot make the ball move after i spawn it. Can someone help me?
I'm spawning it using:
I'm spawning it using:
GameObject Ball = (GameObject)PhotonNetwork.Instantiate("Ball", Vector3.forward, Center.transform.rotation, 0);
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Answers
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make sure the ball has a rigid body
in move script
ball.GetComponent().AddForce()
or
ball.GetComponent().velocity = new Vector3(0, 10, 0);
just make sure your photon view is observing the transform0