Game works using Photon Cloud.. Crashes when self hosted

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So I am hosting a game on a LAN and not using the Photon Cloud and when I try to use the self hosted server (LoadBalancing), my game will crash at random times, even when I am just sitting there and watching it (not giving any input commands). And there are some times when it doesn't crash at all. But when I played the game on the Photon Cloud instead, there were never any crashes. Has anyone run into this sort of problem before? I'm not sure what I am doing wrong with my self-hosted server, I set it up exactly as the 5-minute setup guide said on my Windows 10 Desktop.

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  • chvetsov
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    this is defenetely not a server issue. it is issue in your client. how it comunicates with server. it would be useful at least to know something about client and where crashes happened