Hitbox rewinding
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in Photon Bolt
Hello,
does bolt support hitbox rewinding? I own the rewinder asset from fholm, but I would like to know if this or something similar was implemented in bolt.
Unfortunately I haven't found anything in the docs and I want to make sure I haven't missed something.
does bolt support hitbox rewinding? I own the rewinder asset from fholm, but I would like to know if this or something similar was implemented in bolt.
Unfortunately I haven't found anything in the docs and I want to make sure I haven't missed something.
0
Comments
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Yes, it does. http://doc.photonengine.com/en-us/bolt/current/advanced-tutorials/chapter-5
You can look at the tutorial included with Bolt for the complete example. The players are lag compensated so they have hitbox rewinding.1 -
I see, do I need to consider anything when raycasting (e.g. for checking if a player got shot)?0
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You have to use BoltRaycast to use the BoltHitboxes, where the BoltRaycasts are much more simplified but faster... at least this was my understanding.1