iOS Crashing with PUN 1.65 and Unity 5.3.1p1
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Hi,
Upon deploying to xcode, disabling bitcode, and executing on device, I'm seeing an immediate crash which seems to be coming from the PhotonNetwork constructor. Thoughts?
Upon deploying to xcode, disabling bitcode, and executing on device, I'm seeing an immediate crash which seems to be coming from the PhotonNetwork constructor. Thoughts?
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Comments
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I've enabled bitcode (but still have the same crash)0
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It works when using Mono (with bitcode disabled) instead of IL2CPP, so it seems like I've encountered some IL2CPP bug?0
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Hi,
This is a new bug in recent unity.
http://forum.unity3d.com/threads/unity-5-3-1-crash-on-ios-null-at-ivrdevice-cpp-9.375324/
Their patch release might help (soon at least).
Or you can disable RunInBackground in PUN (it's in the source and can be found easily).0 -
HI @vadim @xenonii
I am using photon voip plugin in my projetc , once i open the app in ios device app is getting crashed , it is working fine in android and unity editor , But in ios device it was crashing.Currently testing the app after removing all other dependencies , Exceptn voip no other things involved in project and app is still getting crashed in ios device .It would be great if u guys help me in fixing this issue, Thanks in advance
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