Failed to connect to server
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Hello
I have an server on my local machine, the connection work fine on Unity by on a WPF application
Here are my class:
and
can you help?
Best
MARQUIS VIncent
I have an server on my local machine, the connection work fine on Unity by on a WPF application
PokerAdminClient.Instance.PokerAdminPeer.Connect("192.168.56.1:5055", "Master")return false
Here are my class:
public class PokerAdminClient : IPhotonPeerListener { public static PokerAdminClient Instance { get { return _instance??(_instance=new PokerAdminClient()); } } public PokerAdminPeer PokerAdminPeer; private static PokerAdminClient _instance; public void DebugReturn(DebugLevel level, string message) { } private PokerAdminClient(ConnectionProtocol protocol = ConnectionProtocol.Udp) { this.PokerAdminPeer = new PokerAdminPeer(this, protocol); } public void OnOperationResponse(OperationResponse operationResponse) { switch (operationResponse.OperationCode) { case (byte) PokerOperationCode.MajStore: HandleMajStore(operationResponse); break; } } private void HandleMajStore(OperationResponse operationResponse) { MessageBox.Show(operationResponse.ReturnCode == 0 ? "Maj en cours" : operationResponse.DebugMessage); } public void OnStatusChanged(StatusCode statusCode) { MessageBox.Show(statusCode.ToString()); /*switch (statusCode) { case StatusCode.: }*/ } public void OnEvent(EventData eventData) { switch ((EventCode) eventData.Code) { case EventCode.Message: MessageEvent(eventData); break; } } private void MessageEvent(EventData eventData) { MessageBox.Show((string) eventData.Parameters[(byte) PokerEventParameterCode.Message]); } public void OpMajStore() { Dictionary<byte, object> op = new Dictionary<byte, object>(); PokerAdminPeer.OpCustom((byte)PokerOperationCode.GetLastLoginMode, op, true); } }
and
public class PokerAdminPeer : PhotonPeer { public PokerAdminPeer(IPhotonPeerListener listener, ConnectionProtocol protocolType) : base(listener, protocolType) { } }
can you help?
Best
MARQUIS VIncent
0
Comments
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WPF application?
You might need to use the DotNet library for that (Unity has a slightly different variant).
If Connect() returns false, that could mean the address is not reachable.0 -
Hello
I use Photon3DotNet assembly in my WPF client(who is for admin).
I had a Unity3D client(my game) who use the exacte same adresse(copy/past) and work but Connect() return false in my WPF client.
Best0 -
I'm not aware of anything that should keep a WPF client from working.
Are there any settings for the client? Capabilities like in Win 8 Store maybe?
Do you call Service() in a loop?0 -
Ok I wasn't call Service() thanks
Best0 -
This is a general error that indicate the server could not be reached.
a) Is Vnc running on that PC ?
b) Is the server and viewer port the same ?
c) Verify if the port can be reached via telnet?0 -
No it's Ok now, the problème was that i didn't call Service() in a loop.
It work fine.
Best.0