Successfully created replacement socket cause send failed
Options
My Game used to work and suddenly doesnt connect anymore with this error:
Successfully created replacement socket cause send failed once.
UnityEngine.Debug:LogWarning(Object)
PhotonHandler:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:162)
NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:746)
ExitGames.Client.Photon.<>c__DisplayClass2:<EnqueueDebugReturn>b__0()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:65)
... help plz
Successfully created replacement socket cause send failed once.
UnityEngine.Debug:LogWarning(Object)
PhotonHandler:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:162)
NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:746)
ExitGames.Client.Photon.<>c__DisplayClass2:<EnqueueDebugReturn>b__0()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:65)
... help plz
0
Comments
-
Rebooting my router solved it.0
-
Uh, that's a mean one. Glad you could fix it.
Thanks for posting the solution.0