Does each game object with a photon view has an unique name?
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Their gameobject names can be identical and it makes no difference. As long as they have unique photon IDs all should be fine.0
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Scruffles is right: Networking-wise we only use the IDs and they must be unique. The Editor scripts assign IDs for the scene-objects you should call PhotonNetworking.Instantiate() to get GOs with assigned ViewIds.
You could rename the GOs at will.0