Wich plan choose or what to do for my online game"Zombeat"
Hello,i am Eben.we are finish our game Zombeat that works as slither.io but with other game mechanic. We used unet but we want to change to photon. What do you recomend. The game is like an .io game,so i think all people know it. Now we create the matches with a windows build that is the game but its creates a host player outside of the map. So now we have the match create,so clients from apks android can find a match and go inside the game to play....we are having trouble to understand how it works this in the cloud. I mean,this matches has to be always being created if there are more players. So, how it works the executable in the cloud? 1 executable-1 match?? or 1 executable has to create more matches...? Thanks for the help! and what aboput the price in photon? because we think we are going to have lot of CCU.