Room failed after an open time


When creating a room, when another player tries to enter it if it takes about 30 seconds to enter the room, it can not enter, I am trying to solve this problem but I can not find explanation in my code for this, at no time I call PhotonNetwork.LeaveRoom ();

You can enter room that was created some time ago, it joins the room and leave the room quickly for no apparent reason, and can'not enter more.

Can it be something in my code?

creator of the room use:

PhotonNetwork.JoinOrCreateRoom (info, roomOptions, null);

to join use:

 PhotonNetwork.JoinRoom (roomName_v);
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