No point in using Truesync

From running a few tests, it seems that theres little benefit to using this thing.

Whole point of lockstep is to be able to have thousands of objects synced across the network.

However, truesync starts to chug at around 78 synced objects while running this code:

Where TestScript generates the TestThings which has TSCollider2D/TSRigidbody2D.

Defeats the whole point of using lockstep in the first place.


  • espiiespii
    edited January 12
    Solution i came up with this is to write my own physics while using truesync purely for determinism.
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