No point in using Truesync

From running a few tests, it seems that theres little benefit to using this thing.

Whole point of lockstep is to be able to have thousands of objects synced across the network.
https://www.gamasutra.com/view/feature/131503/1500_archers_on_a_288_network_.php

However, truesync starts to chug at around 78 synced objects while running this code:
https://hastebin.com/fofovejusi.cs

Where TestScript generates the TestThings which has TSCollider2D/TSRigidbody2D.

Defeats the whole point of using lockstep in the first place.

Comments

  • espiiespii
    edited January 12
    Solution i came up with this is to write my own physics while using truesync purely for determinism.
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