No point in using Truesync

espii
✭
From running a few tests, it seems that theres little benefit to using this thing.
Whole point of lockstep is to be able to have thousands of objects synced across the network.
https://www.gamasutra.com/view/feature/131503/1500_archers_on_a_288_network_.php
However, truesync starts to chug at around 78 synced objects while running this code:
https://hastebin.com/fofovejusi.cs
Where TestScript generates the TestThings which has TSCollider2D/TSRigidbody2D.
Defeats the whole point of using lockstep in the first place.
Whole point of lockstep is to be able to have thousands of objects synced across the network.
https://www.gamasutra.com/view/feature/131503/1500_archers_on_a_288_network_.php
However, truesync starts to chug at around 78 synced objects while running this code:
https://hastebin.com/fofovejusi.cs
Where TestScript generates the TestThings which has TSCollider2D/TSRigidbody2D.
Defeats the whole point of using lockstep in the first place.
0
Comments
-
Solution i came up with this is to write my own physics while using truesync purely for determinism.0