Compile error in TrueSyncManager.cs

Just imported TrueSync 1.1.0B into a Unity project for the first time. Getting an error on line 250: ReplayPicker.replayToLoad.Load();

Assets/TrueSync/Unity/TrueSyncManager.cs(250,17): error CS0103: The name `ReplayPicker' does not exist in the current context

What's the correct way to resolve the error?

Comments

  • I got that error too but I just temporarily commented out that bit of code and things seem to work, Just don't use the replay feature til this is fixed i guess.
  • I did that too, but I do want to use the replay feature at some point!
  • Hi @SamanthaZero, which is your Unity's version?
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