Compile error in TrueSyncManager.cs
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Just imported TrueSync 1.1.0B into a Unity project for the first time. Getting an error on line 250: ReplayPicker.replayToLoad.Load();
Assets/TrueSync/Unity/TrueSyncManager.cs(250,17): error CS0103: The name `ReplayPicker' does not exist in the current context
What's the correct way to resolve the error?
Assets/TrueSync/Unity/TrueSyncManager.cs(250,17): error CS0103: The name `ReplayPicker' does not exist in the current context
What's the correct way to resolve the error?
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Comments
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I got that error too but I just temporarily commented out that bit of code and things seem to work, Just don't use the replay feature til this is fixed i guess.0
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I did that too, but I do want to use the replay feature at some point!0
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Hi @SamanthaZero, which is your Unity's version?-1
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When importing the TrueSync package, did you uncheck the Demo folder? It contains the ReplayPicker script0
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5.5.2f1JeffersonHenrique said:Hi @SamanthaZero, which is your Unity's version?
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Thanks @SamanthaZero, did you check what @MerlijnGamedia said?0
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Yes, that resolved the compile error. It would be handy if all the required scripts were collected in a Core folder, since I often don't want to import demo content to in an effort to keep my project's size & compilation minimal. Thanks!0