Any reason Player.GetNext() returns null on playercount = 1?
I've got a game where players can potentially control multiple pawns. So the single player case is they can control all pawns until a new player joins. I'm curious why in the GetNext() method the single player case returns a null as opposed to looping back and returning itself, like in any other case where n > 1? Am I missing some condition where this could potentially be a problem?