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Hello! I used to use Photon Cloud for games with rooms for 2-5 people. It's time to try to make an MMO prototype game. For this, I want to use a server. I'm using Unity3d 2018.
Where do I start? I downloaded the server and the license. What should I download for Unity3d? Can I use the same Asset I used for Photon Cloud which is on assetstore?
I downloaded SDK v4.1.1.17 and inserted in Unity3d 2018 in the log in a clean project there were errors, what did I do wrong?
Where do I start? I downloaded the server and the license. What should I download for Unity3d? Can I use the same Asset I used for Photon Cloud which is on assetstore?
I downloaded SDK v4.1.1.17 and inserted in Unity3d 2018 in the log in a clean project there were errors, what did I do wrong?
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Hi @AkaruZ,Where do I start? I downloaded the server and the license. What should I download for Unity3d? Can I use the same Asset I used for Photon Cloud which is on assetstore?
When working with Unity you can either use PUN from the Asset Store or download the Unity Realtime SDK from our page.I downloaded SDK v4.1.1.17 and inserted in Unity3d 2018 in the log in a clean project there were errors, what did I do wrong?
It seems that this SDK is not compatible with Unity 2018 out of the box. To make it compatible you can add theUNITY_2018
compile define to each file in the PhotonLoadbalancingApi folder.
In the LoadBalancingClient class you will find#if UNITY_4_7 || UNITY_5 || UNITY_5_0 || UNITY_5_1 || UNITY_2017
for example. After adding the new compile define, this line should look like this:#if UNITY_4_7 || UNITY_5 || UNITY_5_0 || UNITY_5_1 || UNITY_2017 || UNITY_2018
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Thanks for the help!0