Solved Problem.But Not sure it's right or not
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Have trouble when doing PhotonNetwork.Instantiate after newSceneLoaded.Call this function but nothing happens.
finally,got this in NetworkingPeer.cs(LINE:3016)
This cause this function Terminate instead of set group to default
This will work,but lose the Ignore.
Anyone get ideas to fix it?
finally,got this in NetworkingPeer.cs(LINE:3016)
if (group != 0 && !this.allowedReceivingGroups.Contains(group))
{
return null; // Ignore group
}
This cause this function Terminate instead of set group to default
if (group != 0 && !this.allowedReceivingGroups.Contains(group))
{
;//return null; // Ignore group
}
This will work,but lose the Ignore.
Anyone get ideas to fix it?
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