GC.Collect() in TrueSyncManager.FixedUpdate
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Hi,
Profiling our game, we saw that every x seconds, we a spike on profiler. Like this:
Moving on spike: we saw this:
and
The result is that game has a mini drop every x seconds. Is it a known problem?
Profiling our game, we saw that every x seconds, we a spike on profiler. Like this:
Moving on spike: we saw this:
and
The result is that game has a mini drop every x seconds. Is it a known problem?
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