PhotonNetwork.Instantiate

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Hi,

If player connect after others dont see ,But if it connects to the same time yes is good

I have co-constructions in my games, and others do not see what and built, if players join room

PhotonNetwork.Instantiate??? but never work

need help


i need this work please

PhotonNetwork.Instantiate("Campfire", Vector3.zero, Quaternion.identity, 0);