Distibuting Minion
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hai..currently i just create an MOBA game, it have some minions.
networking using photon unity and A* Pathfinding by Aron G.
i have problem about minions at attacking. how to distributed them so not overlapping by other.
by the way i have add charactercontroller each other, and i was trying to add capsuleCollider, but they still trigger each other while in position.
networking using photon unity and A* Pathfinding by Aron G.
i have problem about minions at attacking. how to distributed them so not overlapping by other.
by the way i have add charactercontroller each other, and i was trying to add capsuleCollider, but they still trigger each other while in position.
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Comments
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You should be able to send the target position per minion, if it changes and then move them independently on each client?
If they should not trigger each others colliders, you need to setup the collision layers, right? Never did this myself.0