Running unity instances on server

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pushpindersingh89
edited March 2015 in Photon Server
As per the authoritative documentation suggests, we can actually run unity instances on the server, but it fails to specify how can we achieve that.

We have developed a multiplayer lockstep RTS using default unity network. The client which hosts the game is a server as well. Every client sends commands to the host and when all commands are received the host dispatches them back to clients for execution. The game currently runs on local area network. Now we want that there should be a host per game session and we want to use Photon networking.

Is there a way of running a unity instance per game session on a OnPermise server.

Comments

  • chvetsov
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    Well, we did not try this. may be someone else from this comunity did this.

    with OnPermise server you may do what you want. you may start unit process from it.

    But i think there is no need in this operation.
    I think that it will be better to replace unity server with photon. Logic still will be on client. there is master client, you may use it to check game integrity