Stop Instantiated Objects on joining Room
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I want to join a Room where a game is already going.
After the join, the Scene should be reloaded and the game restart.
Problem is, although I have no bufferedRPCs, the instantiatedObjects appear as soon as I join the room. That is, if I am in the scene or not. Either way, there are errors with that.
I want to stop the instantiated Objects.
Currently I am trying to destroy them in the OnPhotonPlayerConnected Method, but that does not seem fast enough, they still appear on client and crush the client.
After the join, the Scene should be reloaded and the game restart.
Problem is, although I have no bufferedRPCs, the instantiatedObjects appear as soon as I join the room. That is, if I am in the scene or not. Either way, there are errors with that.
I want to stop the instantiated Objects.
Currently I am trying to destroy them in the OnPhotonPlayerConnected Method, but that does not seem fast enough, they still appear on client and crush the client.
0
Comments
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Try PhotonNetwork.automaticallySyncScene and PhotonNetwork.LoadLevel.
This should solve the issues for you automagically0